![]() BLACK SPACE OMORI is much darker, and has dimmer highlights.OMORI is slightly larger than the final, and has a small white fade near the bottom of his sprite.Title Screen AtlasĪn early title screen atlas, featuring a few differences for each row of characters: Interestingly enough, The Archeia sprite IS used in the OMORI DEMO for a secret room. The first image contains an NPC representation of OMOCAT, an NPC representation of Archeia (one of the co-developers for OMORI), and what appears to be a DREAM WORLD version of SUNNY with a flower crown. There are two images that depict some templates the developers of the game used for various actions and features. They allude to the HAPPY, ANGRY, and SAD EMOTIONS respectively.īig spritesheets used during development for various purposes. These are labeled within the game files as "status particles". Of note is that its limbs end with what appear to be hands, while normally they're just regular spider limbs.Ī placeholder parallax graphic for the scene where OMORI gazes at the stars in the playground.Ī unique battle background used as a guideline, presumably for enemy placement. ![]() Two unused sprites for the SOMETHING IN THE WALLS creature that SUNNY encounters. Behind the album is a strange room with some debug text and PLUTO, of all things.Īn earlier version of the world map, which is almost identical to the final map, but contains a dock maze at the top of the sea and some shading differences for objects in the sea. These were actually teased in a 2019 Twitter post by the official OMORI Twitter account.Īn earlier version of the PHOTO ALBUM, which contains early text and pictures taken by BASIL. ![]() Instead of using keyboard keys for the letters, these images use Blackletters. There exists two placeholder images for the HANGMAN screen. Frame numberings can be found at the bottom right. Lastly, SUNNY'S name is simply "_" as a placeholder.Ī work-in-progress spritesheet of the intro for the final battle. There's a blur effect around the image, and OMORI and SUNNY's drawings are badly cropped. It uses the Battle UI from the Kickstarter demo, as evidenced by the orange JUICE meter. Many placeholder or mockup images were left in the game, with some of them including some pre-release material.Ī few placeholder assets exist for the final battle against OMORI.Ī mockup image of the final battle against OMORI. SUNNY and KEL can sometimes get SAD and ANGRY while in some battles, with KEL and HERO having the ability to be HAPPY through the use of Orange Joe and Hero Sandwich respectively. Nonetheless, unique sprites exist for all applicable party members. ![]() In the FARAWAY TOWN segments of the game, the emotion mechanic is scarcely used. The colored backgrounds make an appearance once again. Most of these were either redrawn or given additional detail for the final. Curiously, the "HERO TAGGED KEL" tag image in the final game used this revision (minus the background) up until version 1.0.4.Įarly versions of the final FARAWAY TOWN tag images. The colored backgrounds corresponding to each character also return from the demo's tags. The major differences include most of the drawings having additional details such as more detailed shading seen than in the final game. More tag images, this time closer to the final versions. If you look closely they have skin color. There are also portraits of HEADSPACE BASIL in the dark, which are never used.įirst known versions of all the images that appear when the player tags a character in the DREAM WORLD, leftover from the game's demo. Other unused portraits of FARAWAY BASIL show him with a dark shadow over his face. Even during his most emotional moments, these portraits are never used. Portraits of FARAWAY BASIL looking especially angry can be found amongst his other portraits, both with and without his flower. In-game, this spirit-like MARI only has one line of dialogue, and the portrait used has black eyes with white pupils. MARI has a full set of unused portraits for her appearance in the sequence before entering DEEP WELL for the first time. Notably, this portrait is called in a commented-out cutscene meant for the Good Ending. It appears to be a lighter version of SUNNY, and it doesn't have much of a resemblance to any of SUNNY'S battle portraits. SUNNY has a single unused portrait stored in MARI's spritesheet. An early drawing of a SPIDER CAT, stored in the game's directory for character portraits as "00_BLANK."
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